Vira Cantika Sari (1), Dara Fitrah Dwi (2)
This research aims to develop comic media assisted by powerpoint on the material of Indonesiaku Kaya Budaya, the topic of cultural wealth that is suitable for use in the learning process in grade IV of elementary school. This research is a type of development research using the ADDIE development model up to the evaluation stage. The instrument data is a questionnaire or questionnaire given to several material expert validators, language expert validators, media expert validators, and teacher response validators. Based on the validation results from the material expert validator, a score of 76 was obtained with the criteria of "Good". From the validation results of the language expert, a score of 80 was obtained with the criteria of "Good". From the validation results of the media expert, a score of 95 was obtained with the criteria of "Very Good". From the validation results of the teacher's response, a score of 97 was obtained with the criteria of "Very Good". The average assessment score from the four expert validators obtained a score of 87. According to the assessment score criteria, it can be said that the comic media assisted by powerpoint on the learning of social studies material of Indonesiaku kaya budaya, the topic of Indonesian cultural wealth that was developed is "Very Suitable" for use in the learning process.
Ajrriah, N, & Dwi, D. (2022). PENGEMBANGAN MEDIA INTERAKTIF BERBANTU POWERPINT PADA PEMBELAJARAN PKN DENGAN PENDEKATAN SAINTIFIK. Homepage. 3(3), https://pusdikara-publishing.com/index.php//jrss
Aqib, Z. (2013). MODEL-MODEL, MEDIA DAN STRATEGI PEMBELAJARAN KONTEKSTUAL (INOVATIF). Bandung: Yrama Widya.
Asnawati. (2019). UPAYA PENGINGKATAN KEMAMPUAN GURU UNTUK MENGGUNAKAN MEDIA PEMBELAJARAN DALAM PROSES PEMBELAJARAN MELALUI PENGAWASAN AKADEMIK KEPALA SEKOLAH SD NEGERI 63 PEKANBARU. Perspektif Pendidikan dan Keguruan , 10 (1), 44-58. HYPERLINK "https://doi.org/10.25299/perspektif. 2019.vol10(1).3098"
Daryanto. (2013). MEDIA PEMBELAJARAN. Bandung: Satu Nusa.
Girimarto. (2021). MENGENAL MICROSOFT POWEWRPOINT 2007. Diakses dari HYPERLINK.http://smpn2girimarto.sch.id/read/34/mengenal-microsoft-powe rpoint-2007.
Gumelar. (2011). COMIC MAKING. Jakarta: Indeks.
Haryono. (2013). PEMBELAJARAN IPA YANG MENARIK DAN MENGASYIK KAN. Yogyakarta: Kepel Press.
Hasan, M. d. (2021). MEDIA PEMBELAJARAN. Jawa Tengah: Tahta Media Group.
Kadir, A., & Asrohah, H. (2015). PEMBELAJARAN TEMATIK. Jakarta: Grafindo Persada.
Musdalifah. (2019). PENGEMBANGAN MEDIDA KOMIK DIGITAL PADA PENGEMBANGAN MATEMATIKA MATERI PENGOLAHAN DATA DI KELAS V MI DARUSSALAM CURAHMALANG JOMBANG, Tesis. Jakarta: Universitas Negeri Maulana Malik Ibrahim.
Musfiqon, M. (2012). PENGEMBANGAN MEDIA DAN SUMBER PEMBELAJAR- AN. Mataram: Prestasi Pustaka Publishers.
Nugraha, E. A., Yulianti, D., & Khanafiyah, S. (2013). PEMBUATAN BAHAN AJAR KOMIK SAINS INKUIRI MATERI BENDA UNTUK MENGEMBANGKAN KARAKTER SISWA KELAS IV SD. Unnes Physics Education Journal , II, 61-68. HYPERLINK. https://doi.org/10.15294/upej.v1i2.1379
Nugraheni, N. (2017). PENERAPAN MEDIA KOMIK PADA PEMBELAJARAN MATEMATIKA DI SEKOLAH DASAR. Jurnal Refleksi Edukatika , 7 (2), 112-117. HYPERLINK. https://doi.org/10.24176/re.v7i2.1587