Login

MEWARNAI DUNIA BELAJAR ANAK DESA PAO MELALUI PENDEKATAN KREATIF DALAM PEMBELAJARAN MATEMATIKA DAN BAHASA INGGRIS DI SD LEMBANG

Vol. 4 No. 06 (2025): Jurnal Pengabdian Masyarakat Sabangka:

Risma Febriyanti Putri RM (1), Andi Fazlur Rahman Ali Ali (2), Rahmawati Ali (3), Muhammad Islah Syafi'i (4), Ummul Qura (5)

(1) Universitas Negeri Makassar, Indonesia
(2) Universitas Negeri Makassar, Indonesia
(3) Universitas Negeri Makassar, Indonesia
(4) Universitas Negeri Makassar, Indonesia
(5) Universitas Negeri Makassar, Indonesia
Fulltext View | Download

Abstract:

The community service program conducted by MP Ekolibrium FEB UNM, through its educational work program, aims to enhance elementary students’ motivation and understanding in Desa Pao by applying creative play-based learning in Mathematics and English subjects. The method used was a participatory approach consisting of preparation, implementation, teacher mentoring, and evaluation and reflection stages. The program was carried out over ten days involving students and accompanying teachers at SD Lembang. The results showed increased motivation, participation, and conceptual understanding among students through enjoyable and collaborative learning activities. Teachers also gained new experiences in designing creative and interactive lessons. This approach proves that game-based learning effectively creates meaningful learning experiences and can be replicated in other rural elementary schools.

Author Biographies

Andi Fazlur Rahman Ali Ali, Universitas Negeri Makassar

Mahasiswa Prodi Akuntansi S1

Rahmawati Ali, Universitas Negeri Makassar

Mahasiswa dari Prodi Pendidikan Akuntansi 

Muhammad Islah Syafi'i, Universitas Negeri Makassar

Mahasiswa Prodi akuntansi S1

Ummul Qura, Universitas Negeri Makassar

Mahasiswa Prodi Ekonomi Pembangunan 

References

Baharizqi, A., Dewi, R., & Permana, R. (2023). OPTIMALISASI PENERAPAN MODEL PEMBELAJARAN BERBASIS PERMAINAN DALAM PEMBELAJARAN ABAD 21 DI SEKOLAH DASAR. Jurnal Lensa Pendas, 8(2), 110–120. Diambil dari https://jurnal.umkuningan.ac.id/index.php/lensapendas/article/view/2504

Baharizqi, M., Kurniawan, D., & Sari, P. (2023). GAME-BASED LEARNING AS A 21ST-CENTURY EDUCATION STRATEGY: ENHANCING CREATIVITY AND COLLABORATION IN ELEMENTARY SCHOOLS. Journal of Educational Research and Practice, 13(2), 84–92. https://doi.org/10.55902/jerp.v13i2.1123

Hasanah, N., & Pujiati, P. (2025). PENERAPAN PENDEKATAN DEEP LEARNING PADA PEMBELAJARAN DI SEKOLAH DASAR KOTA BEKASI. El Banar: Jurnal Pendidikan dan Pengajaran, 8(1), 72–79.

Maliani, N., Sutrisno, & Fauziah, R. (2023). PENGARUH MODEL PEMBELAJARAN BERBASIS PERMAINAN BERBANTUAN QUIZIZZ TERHADAP MOTIVASI BELAJAR DAN PRESTASI BELAJAR PENDIDIKAN PANCASILA SISWA SEKOLAH DASAR. Jurnal Edukasi Profesional, 5(1), 35–43. Diambil dari https://ejournal2.undiksha.ac.id/index.php/jurnal_ep/article/view/4808

Nurdalilah, A., Harahap, A. N., Sari, S. M., Harahap, T. R., Lubis, S. S., Mahrani, N., Aisyah, N., & Dinda, D. (2024). SOSIALISASI PEMBELAJARAN MATEMATIKA DAN BAHASA INGGRIS UNTUK ANAK-ANAK USIA SEKOLAH DASAR DI DESA JANJI MAULI. Jurnal Transformasi Pendidikan Indonesia, 2(1), 78–84. Diambil dari https://jurnal.ypkpasid.org/index.php/jtpi

Paulina, D., Rahmawati, E., & Fitri, L. (2023). EFEKTIVITAS PENGGUNAAN MODEL GAME-BASED LEARNING DALAM PEMBELAJARAN MATEMATIKA DI SEKOLAH DASAR. Jurnal Pendidikan Tambusai, 7(2), 1025–1034. Diambil dari https://jptam.org/index.php/jptam/article/view/12114

Paulina, D., & Rahmah, A. (2023). ENHANCING STUDENTS’ INTRINSIC MOTIVATION THROUGH GAME-BASED LEARNING IN PRIMARY EDUCATION. International Journal of Education and Literacy Studies, 11(3), 45–52. https://doi.org/10.7575/aiac.ijels.v11n3p45

Rahman, M. F., Wahab, A., & Mustari, M. (2023). IMPLEMENTATION OF GAME-BASED LEARNING IN ELEMENTARY SCHOOLS TO IMPROVE STUDENTS’ CONCEPTUAL UNDERSTANDING. Journal of Educational Development, 11(4), 132–141. https://doi.org/10.26858/jed.v11i4.21863

Susanti, R. H., Hidayat, R., & Nurdin, S. (2024). ONLINE GAME-BASED LEARNING IN MATHEMATICS EDUCATION AMONG GENERATION Z: A SYSTEMATIC REVIEW. International Electronic Journal of Mathematics Education, 19(1), em0763. https://doi.org/10.29333/iejme/14076

Susetyawati, E., & Wicaksono, B. (2023). INFLUENCE OF GAME-BASED LEARNING IN MATHEMATICS EDUCATION ON THE STUDENTS’ COGNITIVE AND AFFECTIVE DOMAINS. Frontiers in Psychology, 14, 1105806. https://doi.org/10.3389/fpsyg.2023.1105806

Ulfa, M., Nurjanah, S., & Wicaksono, B. (2022). IMPLEMENTASI GAME-BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN LITERASI DAN NUMERASI SISWA SEKOLAH DASAR. Jurnal Pendidikan Dasar Indonesia, 7(3), 233–241. Diambil dari https://www.researchgate.net/publication/369148149

Wulandari, S. A., & Safitri, S. (2024). PENERAPAN METODE PEMBELAJARAN BERBASIS GAME-BASED LEARNING DALAM MATERI SEJARAH BANDUNG LAUTAN API DI KELAS XI IPS SMA NEGERI 4 PAGAR ALAM. Jurnal Inovasi Pendidikan dan Ilmu Sosial, 2(1), 34–41.

Yieng, C. D. M., & Abdul Aziz, A. (2022). A SYSTEMATIC LITERATURE REVIEW ON USING GAME-BASED LEARNING TO ENHANCE ENGLISH VOCABULARY AND SPELLING FOR PRIMARY SCHOOL PUPILS. International Journal of Academic Research in Progressive Education and Development, 11(2), 1725–1737. https://doi.org/10.6007/IJARPED/v11-i2/14081

Zakirman, A., Saputra, A. H., Prabowo, S., & Irianto, E. (2022). DEVELOPMENT OF TRADITIONAL GAME-BASED MATHEMATICAL TOOLS FOR ELEMENTARY SCHOOL STUDENTS. Indonesian Journal of Social Research, 4(3), 196–207. https://doi.org/10.30997/ijsr.v4i3.242