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GUIDANCE IN USING THE FIGMA APPLICATION AS A UI/UX DESIGN TOOL TO IMPROVE DIGITAL LITERACY OF STUDENTS OF SMK NEGERI TUGUMULYO

Vol. 5 No. 01 (2026): Jurnal Pengabdian Masyarakat Sabangka:

Firdaus Firdaus (1), Eli Suryani (2), Kiki Fitaloka (3)

(1) Universitas PGRI Silampari, Indonesia
(2) , Indonesia
(3) , Indonesia
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Abstract:

The development of digital technology today requires adequate digital literacy skills. This Community Service Program (PKM) took the form of mentoring on the use of the Figma application as a UI/UX design tool, aiming to enhance the digital literacy skills of students at SMK Negeri Tugumulyo. This PKM was also expected to develop students' UI/UX design abilities so they can compete in the creative industry. The target participants were 11th-grade students from the Software Engineering (RPL) department at SMK Negeri Tugumulyo. The implementation methods for this mentoring included lecture, discussion, demonstration, and Q&A session. The material covered an introduction to UI/UX design, its process stages, and how to utilize the Figma application. The activity concluded with a quiz with prizes to test participants' understanding. As a result, participants gained a better understanding of digital literacy, increased their knowledge about UI/UX design, and learned to utilize the Figma application as a UI/UX design tool. As a follow-up plan, more in-depth training will be conducted on the utilization and use of the Figma application as a UI/UX design tool, to prepare students for careers in the field of digital design.

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